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Need help using JET45 offsets with FSUIPC P3Dv4 Lear 45

Greetings all.  I am continuing to accomplish tasks in my sim after I decided to bite the bullet, take a step back, and go deeper into understanding the parts and pieces.  I disabled all controllers in P3Dv4 and am using FSUIPC & the GIT to reliably bring things to life.   I was ready to toss that #$#@@ GoFlight TQ6 into the garbage but but now it's working perfectly for spoilers, engines and reversers.  If only I could say the same for the GF-166.

I do not understand how to enter offsets into FSUIPC.  For example, the first offset on page 1 of the JET45 Offset Listing is for RMU 1 Transfer Key 1 and it reads:

Offset  73F0, Size 1, Bit 0

How do I enter that into FSUIPC?  I'm familiar with the buttons and keystrokes tab but I just don't get how to enter this data as (if I recall) there is an Offset drop down with several selections that precedes the offset area.  I am confused and would surely appreciate a quick primer on how to use the offsets.

Thank you.  Bruce

Hi Bruce,

If setting up thru FSUIPC / buttons

It should set up something like this:

First section to fill in ...

OFFSET BYTE SET     ----  this is found in dropdown box

OFFSET = 73F0  PARAMETER = X01

Second section to fill in   /  action when button released

OFFSET BYTE CLRBIT  ----- this is found in dropdown box

OFFSET = 73F0   PARAMETER = X01

 

Go to this link and I think you will find some useful information.  Once you go to the link scroll down to you see a post by me (Shane Barnes) dated 3-29-2013.  It gives an example of entering into FSUIPC.

http://hangar45.net/hangar-45-forum/topic/ra-baro-and-std-buttons-on-the-pfd/

Also here is a  conversion chart that you may find useful as you interface. When interfacing thru FSUIPC you need to know the conversion from bit to parameter

BIT          HEXADECIMAL/PARAMETER
0=                           1   =               x01
1=                            2   =               x02
2                              4   =               x04
3=                           8   =               x08
4=                           16  =               x10
5=                          32  =               x20
6=                          64  =               x40
7=                          128 =               x80

Hope this helps!

 

 

Thank you Shane.  I will get to work tomorrow and start figuring it all out!

Bruce