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Jet45 Arduino Interface Software Update

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Hi Bryant,

Glad to see your back and ready to get back to work on your sim.  We have all been there sitting with lost data and configuration files.  Lesson learned.  I have everything I can't live without backed up in three places, including a thumb drive in fire safe!

As to your issue at hand, first, Jason stated that he has everything working using Arduino card interfacing.  This is all part of his Jet45 v2.0 and our future Master Interface Plan for v2.0.  In the next week or so, we will be releasing a document that illustrates how it will all work, a "Prerelease" version of it just so that you guys can get a glimpse of what the future of our Lear45 sim will look like.  It is very exciting and I think you will like it!

All the Arduino modules, as an example, the RMU 1 module, will be plug and play.  The Arduino on that module will be flashed with the sketch (code) and there is nothing the end user needs to do.  It is going to be as easy as plugging in an out of the box CH Yoke!  More on that later.

In the meantime, you and everyone else is working with Jet45 AAS version 1 which uses the FSUIPC offsets.  I don't have my sim up and running so I will not be much help with the fine details but I can give you some information that might help.

Myself and several others use (and used) the Pokeys56U to program the RMUs.  The Pokeys56U works great for this area of the sim because it is one of the cards that CAN handle encoders.  I don't have any experience with Mobile Flight but I am pretty sure they can support encoders.

There are some interface cards that will not support encoders.  As an example, all of the FDS SYS cards via their InterfaceIT Software will not support encoder functions.  (Others may not be aware)

If you do happen to use the Pokeys56U for your RMUs, Mark L. created a little RMU Install program that makes it super easy to configure each of the RMUs.  It is not necessary to use this little program to configure your RMUs but it is handy.  You can find it HERE

(Use the RMU No Gear Utility)

If you are still having issues configuring the RMUs, please let us know.

Hi Ron,

 

I know it's been a long while since we've dialogued, In the early stages of constructing my sim, I was using the Pokeys, but I'm not sure if you remember, I had soem issues with that interface as well, it also had it limitations, and let's not forget the cost of this card.  It was a lot more expensive then the Arduino, and that's why I decided to just use it instead.  I've been using it now for almost two years now, and aside from the encoders, it work perfect.  Buttons on the RMU's program with the offsets perfectly.  However, I did use one of the FSUIPC Events, which did at least allow me to change radio frequencies in a sorta cheesy way, but at least it allowed me to tune to the frequencies.  About the plug n play that Jason is putting together, in order for the controls to work correctly, all the pin assignments would have to be exact on the Arduino card, My pin-outs are all over the place, and my Arduino card has specific pinout assignments that I'm sure are different then the ones Jason may have flashed to the card.  Would I need to re-assign all my pinouts in order for it to work correctly?  I'm using the 2560 card.

Hey Bryant,

Yes I must have forgot about the Pokeys that you tried early on.  I apologize for that.  Either Jason or one of the other fellas who have en depth Arduino knowledge will come along shortly and hopefully they can give you the help you need.

As for your questions about the future interface solution?  Jason is including a configuration option within his software that will enable the end user to program and assign pins if you have them mixed up.  So no worries there.

For clarification though, most guys who currently have a Lear45 sim up and running are using FDS boards, Pokeys, Leo Bodnar boards, etc with the first version of Jet45 AAS.   Everyone will have to pretty much rewire everything in their sims from scratch.  I know that sounds scary and even I had to let it sink in before I was comfortable with it.  But the benefits and rewards of the efforts will pay off big time!

Once we get the Prerelease version of the Interface plan posted in a couple weeks it will all be clear.  I can tell you that there will be default pin assignments and if you follow the document, there will be no need to even reassign any pins, encoders included.  The only pins you will need to insure you get right are the ground pins which is easy enough.  More on all the new stuff later.  For now we need to help get you up and running with what you have now.

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